![]() ![]() Because country, as Xander Harris taught us, is the music of pain. During the stretch of the game where Michael has been kicked out of the house by Amanda, living in Trevor's trailer and driving a crappy rental car, he listens to classic country. Michael tends to listen to classic rock from the '70s and '80s, indie rock & indietronica, which emphasizes his romanticization and knowledge of the past.Franklin likes hip-hop & old-school rap, reflecting his gangbanging lifestyle.AM/FM Characterization: Each of the three main characters has a preferred musical genre that will be reflected in their default choice in radio stations.Affably Evil: Even though they're all hardened criminals who enjoy the criminal lifestyle more than other GTA protagonists (we're looking at you, Trevor), they're still nice people in general as long as you don't get in their way or threaten the people they care about.Stats in Grand Theft Auto: San Andreas.It should be noted that hourly selections also affect starting clothing.Īll skills except lung capacity, which are displayed on the mission screen, have their own unique level title depending on what percentage each one is at as listed below: ![]() For instance, doing a lot of legal work will increase flying skills. Lowering some times and raising others, will adjust stats accordingly. These selections determine the stats of the character, as well as affecting his or her physique. A minimum of 4 hours must be spent on sleep. In the original release on PlayStation 3 and Xbox 360, a starting character has 24 Hours to distribute among twelve activities. Stamina, Strength, Stealth, Lung Capacity Main article: Mental State Skill Assignment Character Creation Lifestyle Using a Scuba Suit or Rebreather while underwater will also contribute to increasing the skill. Every 20% milestone grants 5 extra seconds the character can hold their breath for. Unranked, a character can hold their breath roughly 15 seconds before taking damage. Every minute spent swimming underwater the Lung Capacity skill will raise by 1%. Increase this skill by diving and swimming underwater. How long the player's character can hold their breath underwater before losing health. Driving head-on through oncoming traffic going the opposite way, without hitting any cars raises this as well. It can also be increased simply by driving vehicles without hitting anything. Also every successful Stunt Jump gives the player around of 2 or 3%. Every second spent in the air while driving will raise the Driving skill by 1%. Increase this skill by holding wheelies and landing squarely out of big jumps. Pop wheelies more easily and retain more control while airborne. The player's skill behind the wheel or handlebars. For those who do not wish to participate in this activity, for every 10 minutes spent flying, the Flying skill will raise by 1%. The player receives a 3% to 5% increase of the Flying skill for every gold medal they get in flight school. Increase this skill by flying for sustained periods and succeeding at Flight School challenges. ![]() Take off, land, and manage turbulence more easily. The player's skill in the cockpit of various aircraft. Stealth will remove the player's blip on the radar in deathmatches (the blips are determined by noise and line of sight). For every two stealth takedowns the player lands, the stealth skill will heighten by 1.5%, while every forty-yards the player walks in stealth mode will heighten it by 1%. The player can raise this skill by performing stealth takedowns and walking while in stealth mode. Increase this skill by remaining undetected and performing silent takedowns when in stealth mode. Tapping the sprint key once while stealth walking will make the player go a little faster, but won't increase the Stealth skill. Move quickly and quietly when in stealth mode. The player's skill at remaining undetected. For every 20 punches the player land, the strength skill will raise by 1%. Increase by scoring hits in melee combat and practicing sports. Boosts melee damage, speeds up ladder climbing, improves sporting agility, and reduces damage taken from various sources (Including damage to armor). The player's physical power and resilience. It will raise by 3% for gold medals, 2% for silver medals and 1% for bronze medals. The player can raise their shooting skill with the gun challenges. Increase this skill by landing hits on enemies, scoring head-shots, and successfully completing Shooting Range challenges. Dampens recoil, reduces reload time, heightens accuracy, and increases ammo capacity. ![]()
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